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FIELD MANUAL

How to Play Snooker Online

Snooker on a real top-down table: six pockets, 22 balls in a full rack, and a cue ball you can spin. Choose Full frame (10 reds), 6 Ball, Race to 50 or Race to 100 in the room options.

GoalScore more points than your opponent by the time the table is clear — or, in a race, be first to the target.
Players2 players · turn-based
DifficultyMedium
Duration5–20 min
turn-basedclassicsports
Snooker preview

01 // CONTROLS

Controls

  • Aim: drag anywhere on the table — the cue points at your finger; a guide line and ghost ball show the contact and the object-ball path
  • Fine-tune: slide the fine-aim dial or tap ⟲ ⟳ (or ← / →, Shift for bigger steps) for a tenth of a degree
  • Spin: tap a point on the small cue ball — high for follow, low for screw (backspin), left / right for side
  • Guide lines: pick On or Off in the game options before the game (on by default) to show or hide the ghost ball, the object-ball path and the cue-ball line; online the host sets it for everyone and it is locked once play starts
  • Strike: grab the cue (or the cue ball) and pull it back — the further you pull, the harder the shot — then let go. Slide back to zero to cancel. On a phone you can also pull the cue in the side slider. Ball in hand: drag the cue ball inside the D

02 // STEPS

Step by step

  1. 01

    Pick a game

    Full frame racks 10 reds; 6 Ball racks six. Race to 50 / 100 use one red and the colours.

  2. 02

    Break from the D

    The cue ball starts in hand in the D. A soft thin contact on the end red leaves the cue ball safe at the baulk end.

  3. 03

    Red, then a colour

    Pot a red (1) and you may pot any colour; it is re-spotted while reds remain. Then a red again.

  4. 04

    Clear the colours

    After the last red and its colour, pot yellow, green, brown, blue, pink, black in order.

  5. 05

    Avoid fouls

    Wrong ball first, missing everything, potting the wrong ball or going in-off gives your opponent at least 4. In-off means ball in hand in the D; a snooker after a foul gives a free ball.

  6. 06

    Races

    Race to 50 / 100: every ball is on. Red scores 10, colours their value, all re-spotted. Hit the red and pot nothing: −10. Hit a colour and pot nothing: no penalty. A foul (miss everything, in-off) costs you 4, or the highest ball involved up to 7 for the black. The turn passes after any miss or foul. First to the target wins.

03 // EDGE

Pro tips

  • Stun (centre ball) stops the cue ball dead on a straight pot; screw brings it back.
  • Side spin widens or narrows the angle off a cushion — useful for position, risky for the pot.
  • Thin cuts need more care than power: watch the ghost ball, not the object ball.

04 // FAQ

Snooker FAQ

Is online snooker fair?

Yes. Every shot is simulated on the server with deterministic physics; every screen replays the same numbers, so players and spectators see the identical result.

Can I play on a phone?

Yes. The table turns to fit portrait and landscape without scrolling, and the spin, fine-tune and power controls are thumb-sized.

Is Snooker free to play in the browser?

Yes. Snooker on My MP Games is free HTML5 — no download, no account, and no paywall.

Can I play Snooker vs the computer?

Open the play page and choose Play vs Computer. You can also play Local vs on one device or share a room code with a friend.

Where are the Snooker rules?

Snooker on a real top-down table: six pockets, 22 balls in a full rack, and a cue ball you can spin. Choose Full frame (10 reds), 6 Ball, Race to 50 or Race to 100 in the room options.

Ready?Play Snooker free — vs Computer or challenge a friend.